Strategy – Spell All Cards
In this post we are focusing on different strategic advantages of the best “Spell All” cards. Previously published while treating in-game cards only, this successful post was updated and completed with all the blockchain cards released so far.
What are “Spell All” Cards?
“Spell All” cards allow you to reach all of your opponents’ orbs with one shot, provided you are able to target the icon of the element on the battlefield. (Granted, the icon is sometimes just impossible to reach when they are behind some obstacles.)
Additionally, Spell All cards are more efficient when combined with other Spell All cards. You may start with a “Target All” card then follow with a “Fire All” to inflict the most damages to your enemies. Of course, it takes time, luck or gems to obtain four Epic or Legendary Spell All cards. Nevertheless, some Rare and Common, easier to get, Spell All cards are quite useful when quad-fused and leveled up to their maximum value.
Our advice: Be patient, always keep these Spell All cards (even the Commons) and level them up as quickly as possible!
“Strategic value” of your cards
The “strategic value” of a card depends on several factors. The card’s position in your team, the campaign and level you are playing, the enemies you are fighting, the total speed of your team may all have an influence on this strategic value. For example, a slow card may be perfectly useful in some levels and not in others. It’s up to you to test and try to compose the best Team to progress!
In terms of strategic advantage, Legendary cards are the best when they are at their maximum strength and fusion. But some Epic and Rare cards are also worth keeping, especially when you start.
The three offensive elements are Fire, Light and Darkness.
Flame All cards send orbs of fire against your enemies. They may or may not inflict fatal damages to your foes depending on their Health. They inflict a lot of damages when they are preceded by Target All cards.
Transcendental Firelord of Shadows, Legendary 4-fused from Fire Knight of Shadows, is a must have if you are lucky enough to get four Fire Knights of Shadows. At its highest evolution, it has a Health of 14 and deals 8 damages to all enemies. Among the Epics, Viscula Ladybug and Devastating Troll are very helpful, as well as the Rare Power of the Scattered Fire and Virbulos Elite. Two Common cards are also good to have in early stages of the game : Carniath Celebration of Summer (4-fused from Carniath Potion Seller) and Viscula Tick (4-fused from Tick).
Among the blockchain cards with Flame All spell, the most powerfull one is the Legendary Quirin the Druid (Flame All 12), followed by the Epics Sir of the Ether vs Counterlord (deals 11 damages) and The Chasm (deals 10 damages to all enemies).
The Target All cards add extra damages to your enemies when they are hit. They are most potent when followed by a Fire All card.
The best of the Target All cards is the Legendary Aodh the Dark, 4-fused from Apprentice Aodh. It has a Health of 17, an Attack of 10 and a Strength of 9. In second position comes the Epic Papiigas, the 4-fused version of Culigas, with a Health of 10, a Strength of 6 and Attack of 9. Easier to get and very good too, the Rare Yellow Shaman is the 4-fused evolution from Spectre of Swamps.
If the best in-game card, the above mentionned Aodh the Dark, deals 9 extra damages, some blockchain crds are even stronger: Vitali Buter Ethermage has a Target All 10 and Mushroom’s Imp deals even 12 damages when hit!
The Strength All cards increase the destructive power of your other cards by giving them more power.
Among the “Strength All” cards, the Legendary Trident Queen, 4-fused from the Merman’s Trident is the best. With a Health of 13 and a Strength of 6, this card will increase the attack of your team significantly, if you disregard its poor Speed (0). In second position you have the Epic Warrior Luminatis, with a Health of 12, an Attack of 5 and a Speed of 2. In third position, you have the Rare Viscula Firefly, with a Health of 8 and a Speed of 3.
Mama Grün, an Epic blockchain card, can increase the attack of the whole team by 5 (with a Health of 12 and an Attack of 4).
The Poison All spell cards deal an extra damage to all the enemies each turn.
The Poison spell has not been completely implemented yet, at this moment only 4 cards – the “Mascarade family” (all are blockchain cards) have Poison All spell: Camila Mascarade, Dimitri Mascarade (both legendary), Lysander Mascarade and Maya Mascarade (both epic).
The three defensive elements are Water, Earth and Ice. Among the defensive cards we have the Heal All, Freeze All and Shield All cards. Each of these spells can give you an advantage on the battlefield depending on the campaign, level and enemy you are fighting against.
The Heal All cards restore the Health of your team.
Among the in-game cards, the Heavenly Shepherd, 4-fused from Life Fruits Grower is the best of the Heal All cards. This card will help you restore the health of your whole team when under heavy attack. Its maximum Strength is 11, which is quite powerful. In the second place we have the Epic Reinforced Orcandos (4-fused from Oconcha) and in the third place we have the Epic Eraol, 4-fused from Eraurk.
The card with the strongest Heal All spell is the legendary blockchain card Water Angel, healing the whole team by 12.
The Shield All spell temporarily protects your team against the attacks of your enemies.
The best Shield All in-game card is the Legendary Carniath Creator, 4-fused from Carniath Wanderer. It has no Speed but an impressive Health of 30. In the second place, the Epic Enchanted Shield, 4-fused from Wooden Shield, is another excellent Shield All card, with a Strength of 12 and a Health of 15. Common Viscula Scarab (Health 14) and Princess of Spring (Health 9) are good third options. This card is the result of a quad-fusion from Rare Knight of Spring, which originally has no spell.
Among the blockchain cards, the strongest Shield All protection is provided by Wooden Monster (Shield All 12).
The Freeze all cards are not meant to inflict damages but rather slow down the attack of your enemies. Well placed in your team, a Freeze All card may help you win by allowing you to differ your enemies’ attack. The Ice, Freeze All cards are not powerful, though. They have no Strength, medium Attack and Health.
Epic Itlan King Gar’Awall has a Speed of 2, which is ok but only increases the countdown of all your enemies by 1 point. Rare Ice Dragon (4-fused from Crystal Golem) and Epic Frozen Colossus (4-fused from Frozen Plains Golem) have 0 Speed and a Strength of 1, but may be useful in some occasions.
List of “Spell All” cards to collect and keep in Spells of Genesis
Legendary: Apprentice Aodh – Aodh the Light – Aodh the Dark
Epic: Culigas – Scarigas – Papiigas
Rare: Spectre of Swamps – Black Shaman – Yellow Shaman
Legendary: Camila Mascarade
Legendary: Mages of Anonymity
Legendary: Dimitri Mascarade
Legendary: Creator of the Askian
Epic: Keeper of Keys
Epic: Lysander Mascarade
Epic: Maya Mascarade
Epic: Mushroom’s Imp
Epic: Wild Horse
Epic: Vanbex the Oracle
Epic: Gastad Grün
Epic: Vitali Buter Ethermage
Legendary: Carniath Wanderer – Carniath Overseer – Carniath Creator
Epic: Wooden Shield – Metal Shield – Enchanted Shield
Rare: Knight of Spring – Guardian of Spring – Princess of Spring
Common: Scarab – Giant Scarab – Viscula Scarab
Common: Deer – Wild Deer – Royal Deer
Legendary: Troy Grün
Legendary: Akam the Sorcerer
Legendary: Ridan the Druid
Legendary: Dragons of the Caves
Epic: King Xul’Noc
Epic: Wooden Monster
Epic: The Emeralds of Victoria
Epic: Sylvan Elf
Epic: Storj Library
Epic: Ants of Safety
Epic: Muse’s Melody
Epic: Mother Bee
Epic: Open Bazaar
Epic: Crow Warrior
Legendary : Fire Knight of Shadows – Firelord of Shadows – Transcendental Firelord of Shadows
Epic : Ladybug – Giant Ladybug – Viscula Ladybug
Epic : Infected Troll – Sneaky Troll – Devastating Troll
Rare : Power of the Elementalist – Power of Fire – Power of the Scattered Fire
Common : Carniath Potion Seller – Carniath Serpent Fisherman – Carniath Celebration of Summer
Common : Tick – Giant Tick – Viscula Tick
Legendary : Battle for Blocksize
Legendary : Fire Angel
Legendary : Bad Romance
Legendary : Quirin the Druid
Epic: The Rubie sof Waarth
Epic: Emperor Daryen
Epic: Mother Bird
Epic: Spirit of the Druids
Epic: Flying Blaze
Epic: Magmatic Cole Golem
Epic: Precious Gemz Box
Epic: Sayosian Shield Wall
Epic: The Chasm
Epic: Precious Sir of Ether vs Counterlord
Epic : Frozen Plains Golem – Frozen Runic Golem – Frozen Colossus
Epic : Itlan Hero – Itlan Champion – Itlan King Gar’Awall
Rare : Crystal Golem – Enraged Crystal Golem – Ice Dragon
Legendary : Werewolf
Legendary : Lucan Alabaster Company
Legendary : King Reindeer
Legendary : Crystal Dragon
Legendary : Balor Alabaster Company
Epic: Cloud of Weasels
Epic: Prince of Ice
Epic: Ice Minotaur
Epic: The Diamonds of the Pixie
Epic: Colossus of Dao
Epic: Crystal Journalists
Legendary: Merman’s Trident – Royal Trident – Trident Queen
Epic: Luminatis – Scholar Luminatis – Warrior Luminatis
Rare: Firefly – Giant Firefly – Viscula Firefly
Legendary: Mayal Queen of Lymronia
Legendary: The Imitator
Epic: The Watcher
Epic: Stag Warrior
Epic: Council of Slackers
Epic: Mama Grün
Epic: Forgers of Dreams
Epic: Erudite Dragon
Epic: Blockctrail Enchanter
Epic: Wizard of Byte
Epic: Guide to Riches
Legendary: Life Fruits Grower – Griffin Tamer – Heavenly Shepherd
Epic: Eraurk– Eraurk Rider– Eraol
Epic: Oconcha – Orcandos – Reinforced Orcandos
Rare: Elf Master of Water – Water Elf General – Water Elf Admiral
Rare: Water Spear Blacksmith – Water Spear Enchantress – Water Spear Fighter
Common: Mantis – Giant Mantis – Viscula Mantis
Legendary: Aji The Boss
Legendary: Wizardly Wise Wizard
Legendary: Water Angel
Legendary: The Ship of Amaranta
Epic: Auction House of Zaif
Epic: Waves Bender
Epic: Kingdom of Waters Palace
Epic: Crystals Sorceress
Epic: The Kraken
Epic: Kayla Grün
Epic: Genesis Block
Epic: The Sapphires of the Crow
Epic: The Blue Forge
Epic: The Coin Maker